Kick, snare, and hi-hat synthesised from scratch using oscillators, white noise, and fast ADSR envelopes — no samples, no files.
Click a pad to trigger the sound. Each drum is built from the signal chain shown in its card below.
Sine oscillator with a fast pitch drop (80 Hz → 40 Hz in ~0.5 s) and a volume envelope that punches then quickly fades. The pitch drop is the characteristic "thud".
Mix of a mid-pitched oscillator (crack) and filtered white noise (rattle). The noise is high-passed to remove low-frequency mud. A fast decay gives the snappiness.
Six square-wave oscillators at metallic (inharmonic) frequency ratios, summed and high-pass filtered to create that characteristic bright "tsss". Open/closed is just decay length.
The waveform shown below updates whenever you trigger a drum. Notice the sine pitch-drop of the kick, the spiky transient of the snare, and the dense harmonic content of the hi-hat.